
#Failed to load opengl32 dll warsow drivers
I'm running a 64x Windows 8.1 box with an AMD Radeon 7700 HD series graphics card and brand new drivers for said card.

1>main.obj : error LNK2019: unresolved external symbol referenced in function "void _cdecl display(void)" also tried taking out the #pragma directive and adding the OpenG元2.lib file into the additional dependencies for the linker and I've tried calling the #pragma directives before anything else in the program to no avail. In this video, we will try to resolve the 'Failed To Load Library: OpenG元2. if I remove the glClear() function, my program compiles and runs with no problems.) As soon as I add any GL commands though I start getting linking errors. I compiled freeglut on my own system and I don't get any errors from the program if I remove anything specifically having to do with OpenG元2.lib. GlutInitContextProfile( GLUT_CORE_PROFILE ) For some reason my OpenGL library file isn't linking correctly for Visual Studio 2013.
#Failed to load opengl32 dll warsow driver
assuming '3dfxvgl' is a standalone driver window already present, CreateWindowEx skipped WARNING: fullscreen unavailable in this mode Glew does not provide glClear, so you would not be able to load it from there, you have to use opengl32.dll for that. trying next higher resolution: failed, bad mode RagingRabbit, you might want to try loading glewCompileShader from the glew32.dll for the glCompileShader, but I'm not sure if that would work (you still need the declaration boilerplate). calling LoadLibrary( 'C:\Windows\system32\opengl32.dll' ): succeeded Loaded 6 translation strings from translations/translation-1_4.cfg Loaded 73 translation strings from translations/icelab.cfg Loaded 54 translation strings from translations/keep.cfg Loaded 57 translation strings from translations/chateau.cfg Loaded 114 translation strings from translations/tram.cfg Loaded 86 translation strings from translations/dam.cfg Loaded 97 translation strings from translations/rocket.cfg Loaded 714 translation strings from scripts/translation.cfg H:\SteamLibrary\SteamApps\common\Return to Castle Wolfenstein/main H:\SteamLibrary\SteamApps\common\Return to Castle Wolfenstein\main\pak0.pk3 (4775 files) H:\SteamLibrary\SteamApps\common\Return to Castle Wolfenstein\main\mp_bin.pk3 (4 files) H:\SteamLibrary\SteamApps\common\Return to Castle Wolfenstein\main\mp_pak0.pk3 (783 files) H:\SteamLibrary\SteamApps\common\Return to Castle Wolfenstein\main\mp_pak1.pk3 (308 files) H:\SteamLibrary\SteamApps\common\Return to Castle Wolfenstein\main\mp_pak2.pk3 (3 files) H:\SteamLibrary\SteamApps\common\Return to Castle Wolfenstein\main\mp_pak3.pk3 (76 files) Yes, I am playing with 1.17.1, but I have tried more versions, such as 1.16, 1. H:\SteamLibrary\SteamApps\common\Return to Castle Wolfenstein\main\mp_pak4.pk3 (5 files) H:\SteamLibrary\SteamApps\common\Return to Castle Wolfenstein\main\mp_pak5.pk3 (77 files)

H:\SteamLibrary\SteamApps\common\Return to Castle Wolfenstein\main\mp_pakmaps0.pk3 (21 files) H:\SteamLibrary\SteamApps\common\Return to Castle Wolfenstein\main\mp_pakmaps1.pk3 (34 files) H:\SteamLibrary\SteamApps\common\Return to Castle Wolfenstein\main\mp_pakmaps2.pk3 (47 files) H:\SteamLibrary\SteamApps\common\Return to Castle Wolfenstein\main\mp_pakmaps3.pk3 (83 files) H:\SteamLibrary\SteamApps\common\Return to Castle Wolfenstein\main\mp_pakmaps4.pk3 (52 files) H:\SteamLibrary\SteamApps\common\Return to Castle Wolfenstein\main\mp_pakmaps5.pk3 (35 files) H:\SteamLibrary\SteamApps\common\Return to Castle Wolfenstein\main\mp_pakmaps6.pk3 (81 files) I guess the reason why this happened is due to the game detecting my nGlide 3dfx wrapper from another old game that I was running or something.Īnyway, that's how I solved my problem, and if you have a problem similar to mine, maybe my proposed solution will help. I changed the 0 to 1 and now I can select any resolution that I please without hassle. I have NEVER ran into this problem in other Q3-engine powered games (Jedi Outcast/Jedi Academy, Quake Live, Xonotic, Warsow, etc.), so me running into this big issue in this game was a big surprise.ĮDIT: I FIGURED IT OUT! I found this line named: seta r_glIgnoreWicked3D "0" in the wolfconfig.cfg file in Steam\steamapps\common\Return to Castle Wolfenstein\Main. Is this normal? How can I resolve this problem? I've reinstalled the game countless times, tinkered with the configs, and nothing works.

I check the driver info in the system menu and apparently my graphics card is detected as a 3dfx card rather than Directx or Opengl or whatever. This applies with and without the unofficial patch, and for some reason applies to both this high end desktop (i7 3.4 GHz quad core w/ Geforce 660 ti and 8GB RAM running Win7 64 bit) and my laptop with far weaker yet still competent specs (i5 2.8 GHz dual core w/ Geforce 425m and 4 GB RAM running Win7 32 bit).

My game can't run this game above the noted resolution without resulting in the screen being super zoomed into one corner of the screen.
